Platforms: PC | PSN | Xbox Live
Developer: Big Huge Games
Publisher: EA
Developer: Big Huge Games
Publisher: EA
There's no rest for the fateless. Amalur's mythic hero is capable of unravelling the fabric of reality itself; a harbinger of change freed from the shackles of destiny by blasphemous magic that mortal races were never meant to harness. The implications of his/her very existence have yet to be explored, and coupled with the enormous scope of the world of Amalur, Big Huge Games have a fantastic springboard to flesh out the background story and explain more about how a truly free agent can affect a universe where everything is predestined.
Conversely, this DLC pack is an absolute godsend for new players or those who are less than halfway through Reckoning's campaign. Your character will emerge powerful and potent from his or her labours, ready to bring what they've learned to the rest of the game. You'll get the most out of the new weapons and twists of fate. You'll return to Gravehal throughout the campaign, utilising it as a base to rest and recuperate from the war against the Tuatha. And, if you're a genuinely new player, you won't notice the recycled enemies and missions. The Legend Of Dead Kel is a fantastic sideways step that feels fresh and relevant when enjoyed in the middle of the narrative, but seems utterly pointless and inconsequential if you've already saved the world.
Pros:
Expansive island to explore, lengthy campaign, great value
Gravehal is an excellent new home with profound upgrade potential
Low-level characters will massively benefit from new weapons, twists of fate and experience
Cons:
Bland, samey quests; nothing remotely new to do
Limp antagonist, little in the way of real personality
Feels irrelevant, inconsequential and pointless if you've already completed Reckoning
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